| LIQUIFY
ANIMATION |
| Create
an animated GIF
using the liquify
command in Photoshop
6.0 and Photoshop
Elements |
|
Here is a
fun and little known way to
use the Liquify command to
create an animation. Though
it is not terribly practical,
you may see some other possible
creative openings here. Using
layers as the individual frames
for your animation, you can
use the Shift key in conjunction
with the Liquify command to
create a liquified animation.
Before we
start, find an image that
you want to animate. It is
best if you already have an
idea of how you want to animate
your image. For instance,
you may have a picture of
your boss and you want to
animate so that his ears get
really big. The point here
is to have fun with it. I’ve
chosen a picture sent to me
by a friend who went fishing
in the Bahamas. Nice, eh?
Step one:
Duplicate the layer you want
to animate. Upon opening the
image, there may be only one
layer, a Background layer.
If so, double-click the Background
layer, hit OK and it will
automatically be named Layer
0. While holding down the
Option/Alt key, drag Layer
0 to the new layer icon in
the Layers palette to create
a new duplicate layer and
name it (e.g. Layer 1).
Step two:
Apply Liquify to the duplicated
layer. Go to the Image menu
and scroll down to Liquify
(in Photoshop Elements, Liquify
is under the Filter menu).
This will bring up the Liquify
command window. Play with
the tools to apply a distortion
in a small amount. This will
be the second frame of your
animation (the first is Layer
0). I distorted the image
so that the coat stretches
out to the side, the sides
of the hat turn up and the
top of the hat expands. Once
you’re happy with the distortion,
hold down the Shift key and
click OK. Holding down the
Shift key will temporarily
save the mesh settings for
the distiotion you just applied.
You can then re-apply that
same distortion again and
again. This is how you will
create your animation frames
(layers). (Note: On Windows,
you must already have or create
a temp directory on your C
drive, C:\temp).
Step
three:
Duplicate
the liquified layer (Layer
1) and apply Liquify again
holding down the Shift key.
As in step one, hold down
the Option/Alt key, drag Layer
1 to the new layer icon in
the Layers palette to create
a new duplicate layer and
name it (e.g. Layer 2). Hold
down the Shift key, go to
the Image menu, scroll down
to Liquify and click OK. Holding
down the Shift key while accessing
Liquify will re-apply the
mesh settings you saved in
step two. Repeat this
step a few times until you
have about 5 layers (frames).
Step four:
Time to set up the animation.
If you are working in Photoshop
Elements, skip to step four
(Photoshop Elements) below.
In Photoshop 6, click on the
Jump to ImageReady button
that is at the bottom of the
toolbox. This will launch
your image in ImageReady.
Once in ImageReady, click
on the Animation palette’s
flyout menu ( ) and select
Make Frames from Layers. Next,
you’ll duplicate frames so
that your animation loops
correctly. Holding down the
Option/Alt key, click and
drag frame 4 to the gray area
to right of frame 5 to duplicate
it (frame 6). Do the same
thing with frames 3 and 2.
You should end up with 8 frames.
Since this animation is going
to loop, there is no need
to duplicate the first frame.
Preview your animation by
pressing the play button in
the Animation palette or go
to the File menu and scroll
to Preview In to preview in
a browser. Previewing your
animation will allow you to
see if any adjustments need
to be made. If it animates
too fast, you can adjust the
frame delay by clicking on
the pop up menu under each
frame. Selecting all of the
frames by Shift-clicking will
allow you to set the same
frame delay for all of the
frames and therefore keep
a consistent flow in our animation.
Step five:
STEP FIVE (Photoshop 6):
Save out your animation. Adjust
and specify the desired settings
in the Optimize palette. Make
sure GIF is selected. If you
try to save as a JPEG or PNG,
you will get a message letting
you know that those formats
don’t support animation. Once
you are satisfied with the
file size and quality, go
to the File menu and scroll
down to Save Optimized. Voila!
STEP FOUR
(Photoshop Elements):
Set up the animation. If you
are working in Photoshop Elements,
you’ve got a slightly different
road to take, but the end
result is the same. Since
ImageReady does not come with
Photoshop Elements, there
is no Animation palette. You
will set up the frames using
the Layers palette and create
your animated gif in the Save
for Web dialog. Photoshop
Elements allows you to create
animated gifs using layers
as frames from the bottom
up, so in this example, Layer
0 is frame 1, Layer 1 is frame
2, and so on. You may even
want to rename all of your
layers in this manner so that
the name of the layer is the
frame number in your animation
(e.g. double-click Layer 0
and rename it to Frame 1).
If we want to create the same
looping animated gif as we
did in ImageReady, we will
have to create some more frames
(layers) so that the animation
will loop correctly. Drag
Layers 1, 2, and 3 to the
new layer icon at the bottom
of the palette. This will
create duplicate or copied
layers (e.g. Layer 1 copy).
Next, drag the layer copies
above Layer 4 and reorder
them appropriately for your
animation (see example).
STEP FIVE (Photoshop Elements):
Save out your animation. Now
that you’ve set up your frames
(layers) for the animation
from the bottom up, it is
time to save it out. Go to
the File menu and scroll down
to Save for Web. In the Save
for Web dialog, adjust and
specify the desired settings
to optimize your animation.
Make sure GIF is selected
(JPEG and PNG formats don’t
support animation). Once you
are satisfied with the file
size and quality, check the
Animate and Loop checkboxes.
Next, set your Frame Delay.
By default, it is set to 0.2
seconds. Click on the Preview
In browser button to view
the animation. If it animates
too fast or slow, you can
adjust the Frame Delay setting
until you get the speed you
like. Click OK and that’s
it!!! More fun than you know
what to do with.
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